It's last article about intellectual game development for android. We must realize next things:
-output game information (word and lives)
-checkLetter() method
-indication of wrong and right letters via program drawing
-output the toast about win or fail
-new game method
Method for new game begin:
Fields in custom component:
Show the word and lives in onDraw() method:
"You have won" and "You have lost" methods
Last method is program drawing wrong and right letter marks on the gamefield (it's part of onDraw() - in the end)
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-output game information (word and lives)
-checkLetter() method
-indication of wrong and right letters via program drawing
-output the toast about win or fail
-new game method
Method for new game begin:
Fields in custom component:
String word;//word String[] words={"ОДИН","ДВА","ТРИ","ЧЕТЫРЕ"};//Wordbase String right_letters; String wrong_letters; int word_length;/ int lives; static final int MAX_LETTERS_ON_THE_WORD=1000; boolean[] bool=new boolean[MAX_LETTERS_ON_THE_WORD];//known/unknown letter indicator. dor example, if word is "kn??", bool is {true, true, false, false}
private void newWord() { lives=10;//Set 10 lives for user word=words[(int) (System.currentTimeMillis()%words.length)];//determine the word via getting random number invalidate();//call OnDraw() //hide all letter for (int i=0;i<MAX_LETTERS_ON_THE_WORD;i++){ bool[i]=false; } //obviously)) word_length=word.length(); right_letters=""; wrong_letters=""; }
Show the word and lives in onDraw() method:
double word_length_in_pixels=word_length*letter_size*k*c;//k and c is- special fields of class for style. k is relative size of word letter to usually letters in table. k is relative of with height of letter to width (k=1.4 c=0.6) String new_word="";//Begin forming output word paint.setTextSize((float) (letter_size*k));//Set size //Forming new_word literally. If letter is unknown, add "?". Else - add letter from word for (int i=0;i<word_length;i++){ if(bool[i]==false){ new_word+="?"; } else{ new_word+=word.charAt(i)+""; } } //If all letters are known, it's win if(new_word.indexOf("?")==-1){ YouWin(); newWord(); } //Draw new word and lives number canvas.drawText(new_word, (float)(width/2-word_length_in_pixels/2), (float)(off_const*height/2), paint); canvas.drawText("Lives: "+lives, (float)(width/2-word_length_in_pixels/2), (float)(off_const*height/1.2), paint);
"You have won" and "You have lost" methods
private void YouWin() { Toast.makeText(context, "You have lost. Word is "+word, Toast.LENGTH_LONG).show(); } private void YouWin() { Toast.makeText(context, "You have won. Word is "+word, Toast.LENGTH_LONG).show(); }Time for write checkLetter() method:
private void checkLetter(String letter) { boolean good_try;//is it right letter? if(word.indexOf(letter)!=-1){//if word contains letter good_try=true; //loop on the word. is letter is datum, change the bool flag for (int i=0;i<word_length;i++){ if(word.charAt(i)==letter.charAt(0)){ bool[i]=true; } } } else{ good_try=false; } //Push letter in right or wrong list if(!good_try){ if(wrong_letters.indexOf(letter)==-1){ lives--; wrong_letters+=letter; } } else{ right_letters+=letter; } if(lives==0){ YouLose(); newWord(); } //onDraw() call invalidate(); }///
Last method is program drawing wrong and right letter marks on the gamefield (it's part of onDraw() - in the end)
//Borders of mark double x1; double y1; double x2; double y2; for (int i=0;i<wrong_letters.length();i++){//loop on all wrong letters int order=0; //determining order of letter on the alphabet for (int j=0;j<alphabet.length();j++){ if(alphabet.charAt(j)==wrong_letters.charAt(i)){ order=j; } } int x; int y; //find line and row of cell x=order%rows; y=(int) Math.floor((double)(order)/(double)(rows)); x1= (double)(x)*width/(double)(rows); y1= (double)(y)*red_height/(double)(columns)+off_const*height; x2= (double)(x+1)*width/(double)(rows); y2= (double)(y+1)*red_height/(double)(columns)+off_const*height; //Set parameters for cross paint.setColor(wrong_color);//color (class field) paint.setStrokeWidth(mark_wigth);//thickness (class field) canvas.drawLine((float)(x1), (float)(y1), (float)(x2), (float)(y2), paint); canvas.drawLine((float)(x1), (float)(y2), (float)(x2), (float)(y1), paint); }Analogical with right letter string
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